After a B-site plant from second mid, CT collapses often start at the coffin–default shoulder swap—not A rotates. This piece maps the banana repick window: depth vs width on the first fire, nade-before-second-molly timing against coffin holds, and when smoke beats a third molotov.
Lead
On Inferno, once Terrorists plant from second mid and still own banana, scrims rarely die on an A rotate first. CTs bleed on the coffin / default shoulder shuffle while a half-burned molotov still sits on banana. This article is only the banana repick window: order of two incendiaries and one high flash—not patch numbers, but how positions turn utility into tradable damage.
Car angle: buy depth or width on fire one?
CTs returning B from spawn or library usually short-peek car to check sandbag refrags, pre-aiming the coffin lip. If Ts keep banana after the second-mid plant, repick fire one often lands in the sandbag–car gap: not to choke the lane, but to force CT off a half-shoulder at car into the coffin back edge.
The common T mistake is a wall-hug long burn. CT strafes half a beat behind coffin and, while the tail still ticks, low-peeks the sandbag lip with SMG or rifle to delete the repick scout. Cleaner pro rhythm: stagger two mollies ~0.5s—first buys depth at car, second cuts sandbag face so coffin re-hold or car re-peek both pay movement tax.
Coffin hold line and high flash: who grants the second beat?
When CT reads banana repick, they hold coffin on sandbag head line and ask triple-box for a high flash through arch, hoping to clear sandbag in reload or fire-tap windows. Ts with post-plant info should not hard-throw fire two on sandbag when they hear coffin metal or see the flash arc. Pre-nade coffin front lip instead—aiming the ~200 ms where the hold line settles but the body is not fully tucked.
Late CT flash lets T pop sandbag shoulder once pre-blind, then again post-pop—two frames of movement for one CT util and half HP. If CT switches to low flash hugging coffin and steps out, T’s second molly goes coffin–triple-box corner, funneling the step to one lane while banana mouth throws a trade flash (tight angle, just covering coffin’s firing window).
End-round clock: leave fire or leave info?
With a body on banana after second-mid plant, real value is often dragging defuse positions, not another frag. If coffin holds are broken by two fires, CT may still slow-walk library. The steadiest repick util is not molotov three but smoke between arch and triple-box, forcing CT to eat smoke edge or take the long entry.
When you swap rifles on C5GAME or the Steam Market and grind Inferno demos, mark three frames only: first touch at car, coffin hold steady state, high-flash arc leaving arch. Align those and your two fires stop stacking on the same wrong beat—full util bar, width-only payout.
Close
Banana vs second-mid plant is depth molly + width molly off-beat, and nade before second fire inside the coffin hold window. Treat repick as two beats on a ledger, not a throw chain, and CT default retakes move from seeing to trading.