Hand Wraps | Overprint

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Hand Wraps | Overprint
Wear range
0.06–0.80
Released
2017-12-20
Paint kit
10054
Sources
Clutch Case、Revolution Case
Drop chance (estimate)
Clutch Case:Any rare special item 0.256%; exact finish probability undisclosed;Revolution Case:Any rare special item 0.256%; exact finish probability undisclosed

Steam market price

CNY

Introduction

Hand Wraps | Overprint sits at Ancient rarity among glove finishes. The read is straightforward: a black diagonal stripe base carries layered geometric rubber shapes. Identity comes from light–dark contrast and clean block geometry, not from busy color fades or rainbow gradients. In a lobby full of louder gloves, Overprint still registers because the pattern stays graphic and readable at distance.

Release date

Valve rolled out the Clutch update on 14 February 2018, announced in the official blog post Welcome to the Clutch. Hand Wraps | Overprint entered the drop pool with the Clutch Case. For Ancient glove collectors, that date matters: it marks when this finish first entered circulation and how long examples have had to move through trades and listings.

Designer

Steam’s item wiki credits Valve as the designer. There is no separate Steam Workshop author attached, which fits the broader official glove art direction from that era. Visually, Overprint aligns with neighboring Clutch-era wraps—shared restraint, similar material language—rather than reading like a one-off community concept skin.

Source case

The practical path to this finish is the glove rare drop from the Clutch Case. Glove unboxes are already long odds compared with standard weapon skins, and Ancient tier pricing reflects that gap. Budget and expectations should assume rarity, not treat the case as a reliable “gold” farm.

Skin features

The item class is Hand Wraps, with a wear range of 0.06–0.80. Valve’s short description matches what you see in inspect: black diagonal stripe wraps stamped with geometric rubber patterning. The stripes give vertical rhythm across the hand; the geometric panels read like rubber layers pressed onto the back and knuckles. Up close, separation between stripe and block is obvious. At range, high-contrast black and white does most of the work. Final look still depends on in-game materials and lighting on your map and settings.

Highlights

Inspect in a live server when you can. Track how the geometric print lands on knuckles, the punch surface, and the wrist edge—first-person shows more wrist and dorsal area than many third-party screenshots crop in. Wear tends to eat the rubber pattern edges first; higher floats blur those blocks and pull everything toward a washed gray mix with the base. Near the lower end of the float band, stripe versus geometry usually stays sharper. On C5GAME or the Steam Community Market, pair float with an in-game or server inspect; the same float tier can look different when texture phase shifts. For loadouts, cool-toned, lower-saturation rifles and knives keep the Overprint panels looking clean; warm, busy setups can swallow contrast around the wrist. Keeping one low-wear reference pair beside listings beats judging from thumbnails alone.