Moto Gloves | Boom!

- Wear range
- 0.06–0.80
- Released
- 2016-11-02
- Paint kit
- 10027
- Sources
- Glove Case、Operation Hydra Case
- Drop chance (estimate)
- Glove Case:Any rare special item 0.256%; exact finish probability undisclosed;Operation Hydra Case:Any rare special item 0.256%; exact finish probability undisclosed
Steam market price
CNY
Introduction
Motorcycle Gloves | Boom! sits in the ancient rarity band and landed with the Brothers In Arms update on 28 November 2016, alongside the Glove Case. Valve keeps the flavor text short: the gloves are wrapped in comic sound effects—pow, boom, bang—with chunky lettering pressed into the surface. The vibe is playful and loud, which makes them a strong accent piece if you want gloves that comment on the rest of your loadout instead of blending into neutral tones. When you shop on C5GAME or the Steam Community Market, treat listings as a starting point: inspect in-game, then decide whether a given float fits how you play and how often you see your hands in first person.
Release date
2016-11-28, tied to Brothers In Arms and the Glove Case. It is one of the early glove finishes in the system—not a later event skin—so inventories that hold it often read as long-term collections rather than fresh drops.
Designer
Valve in-house art and copy; the visual language matches the official item description, with no separate community artist credit to hunt down.
Source case
Glove Case, from the same launch batch as 2016-11-28. Besides unboxing, copies circulate on the market; pricing on C5GAME and Steam moves with wear, float, and supply—check live listings rather than assuming a fixed number.
Skin profile
- Weapon: Motorcycle Gloves
- Finish: Boom!
- Rarity: Ancient
- Wear range: 0.06–0.80
The motorcycle glove model sits close to the hands, so it shows up constantly in hold animations and ADS. Boom! does not win on realistic grain or stitching; the read is pure comic SFX typography—pow, boom, clang-like blocks stacked across the leather. Float starts at 0.06 and caps at 0.80, so the same pattern can look almost clean or heavily scuffed. Edge wear and base color shifts change how crisp the letters feel, which is why two “similar” floats can disagree in screenshots. Lock a wear band you care about and inspect several candidates inside the same band before you commit.
What to look for
Pattern placement matters most: where the onomatopoeia sits on the knuckles, back of the hand, or wrist drives how loud the gloves feel in your POV. Wear tier controls whether those blocks stay intact—with such a wide float window, two Boom! pairs can look like different skins. Filter on C5GAME or Steam, then use 3D inspect on every shortlist item; glove surface area is small, so a little extra wear can bite a letter and break the joke. Patience and repeated inspect beats trusting a thumbnail alone.