Post-Elimination Timer Doubles on Convoy—Plus Faster Round Pacing and a Pixel-True Crosshair Overhaul

September 24, 2026 at 07:07:24

End rooms and Convoy now allow up to 14 seconds after the last kill before the round ends; warmup, freeze, and tech timeouts are shorter. Crosshair settings are pixel-based with resolution scaling, new styles, and spread feedback—worth revisiting your config.

Match impact

End rooms & Convoy: The cap on countdown-after-elimination rises from 7s to 14s. After the final elimination, survivors get more time to plant/defuse, pick up util, or reposition before the round hard-ends. The timer does not run if the whole side goes down via suicides, team kills, or disconnects—those still behave like instant team wipes.

Round tempo: Once everyone is in, warmup, freeze, and technical timeout durations are all reduced. Expect quicker starts, less dead air between rounds, and slightly less room to talk through a tech without burning clock.

Map polish: Miscellaneous gap fixes and clipping tweaks—fewer odd stuck spots and line-of-sight quirks; impact is map-specific but generally cleaner movement and angles.

Crosshair (settings matter): Thickness and length are now true pixels, not the old resolution-dependent scale. Set thickness = 1, length = 8, gap = 4 for a 1px-wide reticle with 8px bars and 4px gap. Changing resolution auto-rescales so proportions stay the same (e.g. 2px at 1280×720 → 4px at 2560×1440). New half-outline (top-left segments only), static square style, 0 gap fix, and dynamic styles that reflect real spread/inaccuracy with Dynamic Spread Limit capping max expansion; minimum dynamic spread distance is now 64px (baseline for the wildest weapons).

Animations & UI: Left-hand silent reload viewmodels, third-person silent reload speed, and Dual Berettas first-person reload animations are corrected. Clan tags show in death notices—easier to read who traded whom in scrims and matchmaking.

Player memo

  • Convoy / end-room IGLs: You can legally use up to 14s post-last-kill; old 7s habits (instant rotate vs. greedy hunt) need updating.
  • Crosshair: Export or screenshot old values, then rebuild in pixels; test at your main resolution and one alt res if you swap often. Dynamic users: tune Dynamic Spread Limit—64px floor is the new reference for max inaccuracy visualization.
  • Pacing: Shorter freeze/warmup/tech—have strats and buy calls ready earlier.
  • Death feed: Use clan tags for comms clarity; no setting change required.